The last week has been the quietest on the blog since its inception. Party because of a nasty cold I have had. Also because of an event that has on many occasions interrupted my creative projects, a new computer game.
It is called ‘Landmark’. Originally ‘Everquest Landmark’, but the creators at SOE have rebranded it to just Landmark to reduce confusion between it and the Everquest Next game still in development.
Landmark launched Closed Beta last week, and I had signed up for it months in advance, purchasing a Founder’s Pack, which gives you some better starting items.
In essence, Landmark is a style of game that came in to vogue via Minecraft. The world is destructable and harvestable for materials that can then be used to construct in areas the player can claim. While Minecraft is based on blocks so that you are almost playing in a giant Lego world, Landmark has advanced construction tools unlocked through game progression that allow smoothing, curves, angles, and many other effects including props like furniture and intricate ornaments.
I actually wondered why Lego didn’t come out with their own came of this type, where you mined lego bricks and could mould them in to the different kinds of actual Lego pieces, then build any Lego thing online.
With Landmark having only been in Closed Beta for a few days, player constructions are not at their most advanced, yet. There are still some pretty impressive buildings. I scored my first claim on the top of a mountain, so that when you enter the zone, you can actually see it against the skyline despite being miles (? game distance) away.
My parents would have liked me to have this game growing up. They were always wishing I played less violent games. Having been focused on progression in game, my own construction is fairly basic thus far, with some experimenting on different bits and pieces for when I am finally ready to undertake my ultimate construction at that claim site.
Here are a few interesting early constructions I grabbed screenshots of while running around today.
The Closed Beta is still a bit buggy and there are bits being added to the game as it progresses. The final product should be very impressive.
A few things I learned in my first days:
– Watch the video tutorials before building anything. I spent an hour carving out a cave block by block before learning about the select tool that can do the same job in seconds.
– Progression is key. You cannot make a claim until you construct your first claim flag at the construction tables set up near the zone hub. You can also make your own construction tables to place at your claim. These tables and your tools tier up and unlock new abilities, items, and make mundane tasks like mining for resources faster.
– Explore first. Gather resources along the way, but don’t rush to find a claim site. The world is huge with many different zones and environments (biomes). Shop around before deciding which will best suit your designs.
– Experiment. While levelling, check out advanced building technique videos (like micro voxels and negative data voxels) and play with them. By the time you have finished levelling and are ready to build proper, you will have some neat tricks and templates up your sleeve.
If you want to find me in game, my name is Beezkneez (how original) and my initial claim is in Adventure Bay.